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Game Rules
Choose a game to learn how to play.

Wall Walker

Go with Walls
If you've already played the standard version and want to add even more strategic possibilities, use the Wall Breaking expansion.Each player has one opportunity per game to break a wall. This means they may move their piece through one wall, causing that wall to break.The wall can be any wall on the board, whether it belongs to you or your opponent.The wall must be adjacent to your piece, and your piece must move through it. You cannot break a wall on the opposite side of the board.Each player chooses when to use their wall break. It can only be used once per game.

Hell's Dance

All Balancing Games
All balancing games follow the same basic principle. You have a rocking base and game pieces that must be placed on it.If the pieces are different colors, each player chooses a color and takes all pieces of that color (for example, in the Classic Balancer).If all pieces are the same color (for example, Snowfall Balancer), simply choose any piece and place it on the base.Your goal: place your piece without making anything fall.If your piece falls, or if the entire structure tips over and causes other pieces to fall, you lose.

Chairs & Ladders
Starting the Chairs game: spin the spinner and place the chair of the selected color on the table.Starting the Ladders game: spin the spinner twice and place the ladders of the selected colors into the base so that they lean against each other, forming an "L" shape.On each turn, a player spins the spinner and takes the piece of the indicated color.Your task is to place the piece using only one hand so that it no longer touches the table.For example, chairs may be stacked on top of the first chair, but they may only touch that chair—not the table. The same rule applies to the ladders.If your piece falls or causes the entire structure to collapse, you lose.

Triomino

Tic-Tac-Toe

Babylon

Race for Gold

Nutcrackers
War has broken out in the Christmas Kingdom!A dispute over who would guard the Royal Nut has escalated into a full-scale nutty conflict.Across the kingdom, swords are being sharpened, epaulettes dusted off, and mustaches carefully twirled as soldiers march into battle.Two Nutcracker Generals now overlook the frozen landscape, preparing for war among hastily built snow fortifications.🎯 Game RulesObjectiveCapture 10 of your opponent's Nutcrackers or leave your opponent with no legal moves.SetupPlayers take turns placing one Nutcracker on the board at a time.A line of 4 or more pieces of the same player is forbidden at any point during the game.Note: During setup, forming a line of three Nutcrackers does not allow you to capture an opponent's piece.GameplayMovementAfter all Nutcrackers have been placed, players take turns moving one of their pieces one square horizontally or vertically (not diagonally).CapturingWhenever you form a battle line of three Nutcrackers, you may remove one of your opponent's Nutcrackers from the board.Even if one move creates multiple battle lines, you may capture only one opponent's piece.Reusing Battle LinesEach battle line of three may only be used for capturing once.To use it again, you must first move one Nutcracker out of the line and later move it back to reform the line.You win if you:Capture 10 of your opponent's Nutcrackers.Leave your opponent with no legal moves.
Nutcracker Generals are used in the expanded game rules.Instead of one regular Nutcracker, each player uses a General.Each player starts with 11 Nutcracker Soldiers and 1 General.General Movement (one action per turn)Standard MoveThe General moves one square horizontally or vertically, just like a Soldier.JumpInstead of making a normal move, the General may jump over one adjacent piece (friendly or enemy) and land on the empty square immediately behind it.Jumping does not capture the jumped piece.Capturing the GeneralThe General may only be captured if there are no other capturable opponent pieces in the same row or column.
Ice Fortresses are used in the expanded game rules.Losing the Third NutcrackerWhen a player loses their third piece, they may place their Ice Fortress on any empty square during any later turn.Placing the fortress counts as the player's entire turn.The Ice Fortress may not be placed in a way that creates a line of four or more pieces of the same color.Ice Fortress RulesThe Ice Fortress cannot be captured or moved once it has been placed.It counts as one of your own pieces and may be used to form a battle line of three pieces for capturing.If placing the Ice Fortress immediately creates a battle line of three, you may instantly capture one opponent's piece.When playing with Nutcracker Generals, Generals cannot jump over an Ice Fortress.

Save Santa
The number of snowflakes shown to the left of each level indicates its difficulty.
Arrange the pieces on the board according to the selected level.Pay close attention to the board's orientation and to where the exits are shown in the challenge illustration.Most game pieces are movable and can slide back and forth. However, the vertical Christmas trees act as walls. They cannot be moved, repositioned, or jumped over by other pieces.Your objective: move the pieces so that Santa's red sleigh can reach the exit and leave the board, allowing Santa to begin delivering presents to children around the world!

Магнітний бій
Розділіть магніти порівну між гравцями. Почергово ставте магніти на поле. Якщо після вашого ходу кульки змагнітилися, ви забираєте усі змагнічені кульки.Перемагає той, хто першим виставить усі свої кульки на поле.
Have a question?
Don't understand a part of the puzzle, or something isn't working as expected? Need some help? Ask us in the chat—we'll be happy to help! 👇
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